I had the awesome privilege of playing a prototype of Ghostbusters II with designer Mataio Wilson from Cryptozoic Entertainment this afternoon!
Much of what I wrote about the original game is true here (aside from the components, which do not yet exist). What Ghostbusters II does wonderfully is build off the foundation of the first game to create a significantly deeper gaming experience.
The addition of equipment cards (that can persist from scenario to scenario as you play through a campaign), event cards, a deeper penalty system (with multiple effects), and a truly diverse roster of enemies all serve to refine an already solid gaming experience. Ghostbusters II's varied objectives remind me of Last Night on Earth, and the additional weapon mechanics add a fantastic puzzle element to each scenario.
Mataio and his team have produced a sequel that is truly a vast improvement on an already great game. The Kickstarter launches April 11th, so get ready for a bustin' good time!