Got the chance to do a couple playthroughs of Ghostbusters: The Board Game by Cryptozoic Entertainment. I'll admit I was already likely to enjoy the game based on theme alone. This review will probably be the longest of the day, and I may be a bit biased.
First, the components are great. Love the translucency of the ghosts, and the details on the sculpts are awesome. The cardboard pieces are sturdy, and the character sheets can definitely take a beating.
Thematically, the game really hits the mark. It's impressive how much personality they are able to evoke from that little plastic Slimer. Every hero has a role that fits their personality, and the act of "busting ghosts" feels spot-on.
The non-boss ghosts themselves are a bit more passive than I'd hoped. They act primarily as the game's ticking clock, rather than an ever-encroaching force to be reckoned with. Nonetheless, there are still some great mechanics on display when busting and spawning ghosts, and their ticking clock mechanic acts as a weight ready to crush those foolish enough to ignore them.
At first glance, the modular board, multiple scenarios and leveling mechanics are reminiscent of Zombicide. However, that's about where the similarities end. The game's campaign mode allows for a deep experience and extensive replay value. Ghostbusters: The Board Game is, essentially, a fantastically themed hybrid of Zombicide and Descent (2nd Edition), with great unique elements and incredibly smooth mechanics.
It's also a great starting point for people interested in the growing co-op adventure genre. It's easy enough to pick up, and sets the stage for its mechanically deep follow up - Ghostbusters II - which I had the privilege of playing earlier today. Stay tuned for more!