Last year, a humble Ukranian developer released Light de Deux, a sweet little romance visual novel about ballet dancers that I absolutely loved. The dance theme got to me, of course, but it was also well-written, well-drawn, and the characters inspired me so much I arranged with the developer to have them guest in my own game (which is getting…
Here’s a note for all developers out there: If you’re going to locate your game in a period of history or legend, and especially if it’s one where there isn’t an abundance of choices, then make sure that you actually do something about that period of history or legend. Earlier…
Read MoreYou know that feeling where a game leaves you feeling totally satisfied? That you enjoyed every single second of it, and it left you wanting more, not because it was incomplete but simply because it was just that good? And that there was not a second where you felt like…
Read MoreMy very first Warriors game was Samurai Warriors 3. I know, I came to the series late. The critics kept calling them “button mashers” in reviews and that made them sound very unappealing to me. Stupid, naïve me. I only played Samurai Warriors 3 because Nintendo decided to publish it…
Read MoreSchools are creepy places, and it doesn’t seem to matter which country you’re talking about, they’re going to be one of the most common settings for horror stories. The Bridge Curse 2: The Extraction is Taiwan’s turn to haunt a place of learning (in this case, a university), and it’s…
Read MoreThere is massive money on the table for the first localisation outfit that can produce high-quality translations of Chinese-developed games for their Western release. Unfortunately, we don’t have that localisation infrastructure yet. It has only been in the last decade or so that games from Taiwan and/or China have started…
Read MoreOne of my favourite things about Broken Roads is that every second sentence there’s a word that’s highlighted, and you can press a button to see a little pop-up explaining what that word means. That word is inevitably a piece of Australian English, and the developers felt the need to…
Read MoreWorld War 2 continues to be one of the most in-demand theatres of war for strategy and/or tactical games. That makes sense for many reasons: The battles themselves and the tactics that were on display lend themselves to video game mechanics in ways that other wars at around the same…
Read MoreThere is an inherent contradiction at the heart of Dicefolk. It’s not a bad contradiction by any means, but it is one that, at first, gives the game an odd and offbeat vibe that’s difficult to get along with. As you plug along from there, however, Dicefolk’s charms start to…
Read MoreThey don’t really make that many games like Yuuna and the Haunted Hot Springs The Thrilling Steamy Maze Kiwami any more. Anime fan service games complete with bath scenes, destructible clothing and school uniform costumes are few and far between (in part because of the spectre of consoles and/or Steam…
Read MoreStargate: Timekeepers is not a great attempt at bringing Stargate to video games. I say this with all due respect to the developer and publisher in Slitherine, and in isolation, divorced from its license, Timekeepers is good fun. It’s just a very strange project and I’m not sure who it’s…
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