When it ain’t broke, don’t fix it. And in the case of Hideo Kojima games, they’re never broke. Konami’s new Metal Gear Solid Delta: Snake Eater is a very different kind of project to the Silent Hill 2 or Resident Evil remakes that really turned heads in recent years. This title is a textbook case of a development team too…
AFL 23 grew from a shaky start to become something that most fans of the sport could love. It followed Big Ant’s usual MO of, shall we say, responsive patching post-launch, as the feedback rolled in and the ever-vocal sports game community made it clear what they liked and didn’t.…
Read MoreI prefer playing games on consoles, as a rule of thumb. I’ve said this often enough, but to repeat the reason for it: I spend so much time working on PCs that I struggle to sit down and play games on them without something kicking in my brain and telling…
Read MoreOne of my first observations about Clair Obscur: Expedition 33, was that it was very, very French. Having no idea about the developer prior to playing it, I immediately said to myself, “This is a French game.” Then I saw all the jokes about it being a “J’RPG” and realised…
Read MoreThe original release of The Elder Scrolls: Oblivion is still very playable on a lot of devices. It is (or, at least, it was) readily available on Game Pass. I haven’t checked that since the release of Elder Scrolls: Oblivion Remastered, but I assume it’s been replaced now. Either way,…
Read MoreI had no idea that Amerzone existed until about ten minutes before I was playing it. Apparently, this is a remake of a 1999 title, based on an even earlier comic by the legendary Benoît Sokal (known to many non-comic aficionados as the guy whose name is attached to the…
Read MoreI do think that Indiana Jones shouldn’t have persisted as the property that it has. The two films that have come since The Last Crusade have been so drenched in a desperate kind of nostalgia, all but begging people to love them because they brought back a beloved ’80s classic.…
Read MoreI remain very impressed with any developer that takes a swing at a Soulslike. In fact, post-Elden Ring, I’m possibly even more impressed by the gonads it takes to try and develop one. This is a genre that is so overwhelmingly dominated by one company’s creative vision, and any other…
Read MoreMy personal experience with prolific (VERY prolific) Japanese developer, Tamsoft, is mostly with its work with the action-based Hyperdimension brawlers, Senran Kagura, and the highly fanservicey stuff like Onechanbara and School Girl/Zombie Hunter. For the most part, these have been like pared-down Dynasty Warriors/Musou games. I wish Bleach Rebirth of…
Read MoreThere was a time when the 3D platformer was one of the most creative genres out there. Driven by the delight that people had for Mario 64, Banjo Kazooie, and others, developers fell over themselves to try to carve out their own niche with quirky, different ideas. Most of those…
Read MoreThe best way to learn a new language is to actually practice that language in real-world context. If you travel around Japan you will, at some point, almost certainly be accosted at least once by a group of school kids who are clutching a workbook and told to practice their…
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