When it ain’t broke, don’t fix it. And in the case of Hideo Kojima games, they’re never broke. Konami’s new Metal Gear Solid Delta: Snake Eater is a very different kind of project to the Silent Hill 2 or Resident Evil remakes that really turned heads in recent years. This title is a textbook case of a development team too…
For the entire prelaunch hype cycle behing Stray, if you mentioned “the cat game”, people knew exactly what game you were talking about. It seemed like the perfect mix of cute & cuddly, since it was about a furrball, and a contrasting cyberpunk dystopian aesthetic, complete with funky (and also…
Read MoreI’ve yet to lose a match in Matchpoint Tennis, and that’s the game’s one substantial flaw. Unfortunately, that one issue effectively ruins it. What’s the point of a sports game that is so lacking in difficulty that there’s no risk of a loss? The entire genre is meant to be…
Read MoreThe biggest problem with Fobia – St. Dinfna Hotel is that it lacks an identity of its own. The developers are clearly fans and students of the horror genre, stretching all the way back to Resident Evil, and have done a passable job of building a warm homage to it.…
Read MoreSpellforce III is one of those games that, even a generation ago, would have been inconceivable as a console release. The game’s blend of RTS and RPG mechanics would have been deemed too complex for a controller to bother with, and the developers and publishers alike would have assumed that…
Read MoreBig Bad Wolf, the developer behind 2018’s The Council, was the right developer to tackle Vampire: The Masquerade. The execution of Swansong isn’t perfect, but the effort to recreate the pen-and-paper experience is spot-on, and so, the team at Big Bad Wolf have achieved something that’s increasingly rare in video…
Read MoreLeonard Menchiari (RIOT: Civil Unrest, The Eternal Castle), is quickly becoming one of my favourite independent game auteurs. His work – regardless of who he is working with – has a kind of intensity and focus that is almost overwhelming and that makes it hard to tear your attention away…
Read MoreMany years ago now (back in 2013), when DigitallyDownloaded.net was still just a startup website and really little more than a blog, I was fortunate to land an interview with the good people of Paradox Interactive. To this day I remember that interview, and a big part of the reason…
Read MoreIkai is so close to being something special. The premise of the game is strong, it has the occasional moment of inspired horror design, and you can tell that the developers entered into this with some genuine intent and vision. Unfortunately, at other times it comes across as amateur and…
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